![]() ![]() ![]() Seeing my health whittled down to nothing and taking potshots at robots in a desperate attempt to stay alive. I have so many fond memories of this game. Everything from the interesting set-up (your four-year tour of duty is actually a class/skill selection process), the way the backstory is told through audio logs and final journals, the desolate and unnerving atmosphere and the variety of weapons/armor that could be found (and crafted) added up to a landmark experience. The game may seem a little dated and archaic now, but back then there was nothing like it. It is an action-RPG that takes everything great about horror games and applies it to the sci-fi/cyberpunk genre. Yet it remains one of my favorite games of all time, and one I've returned to many times over the years. ![]() It makes the very act of walking down a hallway an unnerving, terrifying experience. SS2 is a game that is absolutely dripping in atmosphere and dread. It wasn't long until I was reloading a save, practically wetting myself in terror as my character stood outside a cargo bay, listening to ambient chatter from robots that busted out of containers and were trying to hunt me down, and getting insta-sniped by a turret when I rounded the corner. Thinking it could be a fun little title, I took it home expecting to be entertained. ![]() It was there that I ran across an unassuming box, stamped with an "EA Classics" banner (which I still own) that had what appeared to be a sinister-looking woman hovering over a ship in deep space. I had just received some spending money at Christmas, and decided to go to a local game store to pick up something to play. I was 12 years old when I first played System Shock 2. I can feel your fear as you tread the endless expanse of my mind." "You travel within the glory of my memories, insect. ![]()
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